Municipal Development Globe
A city builder on one shared world. Run the supply chain, lay rail, ship your surplus by train — and expand until you meet your neighbours.
Principal Game Designer
Marvel Strike Force. Star Wars: Galaxy of Heroes. Disney Sorcerer's Arena. A decade of mobile F2P: characters, combat, and the systems underneath.
Lifelong game designer, now full-stack AI developer. What's next?
A city builder on one shared world. Run the supply chain, lay rail, ship your surplus by train — and expand until you meet your neighbours.
The part of card games everyone secretly loves most, on its own. Open packs, chase the rare, sort the spill, then go again.
A survivor-like: play a lone ronin as the screen fills with enemies. Upgrade between waves and chase the run that finally goes the distance.
A tactical card-battler for mobile web. Collect sigils, build a hand, and fight turn-based skirmishes where position and timing decide it.
A writing app with one idea: your words fade into the page as you type. Still there, just hidden, so you draft forward and never look back.
A weekly planner kept deliberately simple. Block your time, name what matters, and see the whole week at a glance. No accounts.
A digital arthouse where Magic: The Gathering cards become canvases — hand-painted alters, original paintings, and the artists behind them.
Build and playtest card games in the browser — a shared engine (real deck, poker evaluator, online multiplayer) with a dozen games and design tools plugged in. Spin up a variant, then deal it to friends over a room code.
Two tools for making pictures with a computer: Code Art (animated math sketches with live, editable code) and Pixel Art (a sprite editor). The studio behind this site's intro art.
Write a whole song as code — drums, bass, melodies, chords — and it plays back, every sound synthesized live in your browser.
A principal game designer learns to direct AI as an engineering team — and ships a personal OS, a games arcade, and full-stack apps, solo.
An anonymized design test: systems and live-ops for a collection-RPG on a flagship fantasy-TV license, with a death-as-legacy mechanic.
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