Principal Game Designer

I design characters. You've played them.

Marvel Strike Force. Star Wars: Galaxy of Heroes. Disney Sorcerer's Arena. A decade of mobile F2P: characters, combat, and the systems underneath.

Lifelong game designer, now full-stack AI developer. What's next?

Must Design Games

Municipal Development Globe

A city builder on one shared world. Run the supply chain, lay rail, ship your surplus by train — and expand until you meet your neighbours.

Keep Ripping Packs

The part of card games everyone secretly loves most, on its own. Open packs, chase the rare, sort the spill, then go again.

Ronin Survivor

A survivor-like: play a lone ronin as the screen fills with enemies. Upgrade between waves and chase the run that finally goes the distance.

Sigil Tactics

A tactical card-battler for mobile web. Collect sigils, build a hand, and fight turn-based skirmishes where position and timing decide it.

More Decent Games

Modular Digital Goods

Invisible Ink

A writing app with one idea: your words fade into the page as you type. Still there, just hidden, so you draft forward and never look back.

Keeping Cadence

A weekly planner kept deliberately simple. Block your time, name what matters, and see the whole week at a glance. No accounts.

Dank Omphalos

A digital arthouse where Magic: The Gathering cards become canvases — hand-painted alters, original paintings, and the artists behind them.

Multiplayer
Deck
Gateway

Build and playtest card games in the browser — a shared engine (real deck, poker evaluator, online multiplayer) with a dozen games and design tools plugged in. Spin up a variant, then deal it to friends over a room code.

Math
Draws
Graphics

Two tools for making pictures with a computer: Code Art (animated math sketches with live, editable code) and Pixel Art (a sprite editor). The studio behind this site's intro art.

Make
Dope
Grooves

Write a whole song as code — drums, bass, melodies, chords — and it plays back, every sound synthesized live in your browser.

Case Studies

All case studies

One designer, the whole stack

A principal game designer learns to direct AI as an engineering team — and ships a personal OS, a games arcade, and full-stack apps, solo.

A living atlas, not a timeline

An anonymized design test: systems and live-ops for a collection-RPG on a flagship fantasy-TV license, with a death-as-legacy mechanic.

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